Pap the Disney Gamer's
Highlights: Kinect Disneyland Adventures
Developed by: Frontier
Developments
System: Xbox 360
We are at what is essentially
the last Gamer Tuesday for 2011. I remember
fondly when Days of the Week as a whole
was just an idea briefly brainstormed by its
writers, and now we have come to the end of a
very successful year. You guys might remember
that the very first Gamer Tuesday article I ever
wrote was for 'Walt Disney World Quest: Magical
Racing Tour,' a game based on one of the most
important aspects of Disney culture: the theme
parks. As prominent as they are in popular
culture, not a lot of games based on them have
been made as of late. Luckily, someone was
paying attention to this fact, and has created
what may be one of the best Disney theme park
based games of all time, and definitely one of
the best Disney games of 2011: Kinect Disneyland
Adventures.

But before I
dive into Kinect Disneyland
Adventures, let me elaborate
on the peripheral the game
uses for its gameplay. When
the Wii became a massive
success due to its
innovative approach to
motion controlled gaming,
both Sony and Microsoft felt
the need to address the
demands of a brand new type
of gaming audience, one that
Nintendo had lovingly
created with is very
approachable software and
hardware. They sought out to
replicate the success of the
Wii Remote and Nunchuck by
creating their own take on
the motion gaming
phenomenon. Sony released
the PlayStation Move, a wand
controller that looked very
similar to the Wii's own
control setup. Meanwhile,
Microsoft decided to
outright re-invent the
concept of motion controlled
gaming with a camera that
promised that the player's
body would be the controller
('You are the controller,'
said the many Kinect
commercials). Originally
known as 'Project Natal' and
now known as the Kinect, the
camera was designed to track
a player's whole body, using
basic arm and body movement
to input the commands in the
game.
So far, the
technology has been used for
mini-game compilations that
many felt were too
derivative of Nintendo's own
efforts, like Kinect Sports.
Several gems, though, have
surface from Microsoft's
quirky experiment as of
late. Games like Dance
Central and Sesame Street's
Once Upon a Monster have
garnered universal acclaim
thanks to their inventive
implementation of body
control as well as great
usage of their respective
franchises. Microsoft knows
how important it is to
target the same family
audience that the Wii
created, so with games like
Kinectimals, Once Upon a
Monster, and now Kinect
Disneyland Adventures, they
are betting that they will
propel the Kinect onto great
success.

The best way
to describe Kinect
Disneyland Adventures is
that it is essentially a
high definition remake of
Capcom's Adventures at the
Magic Kingdom for the
Nintendo Entertainment
System. The big difference
being that while that game
was limited due to the
hardware it appeared on,
Disneyland Adventures offers
no limitations when it comes
to giving us a digital
version of one of the
world's most beloved theme
parks, but that's something
I will touch upon much
later.
Much like in
Adventures at the Magic
Kingdom, Disneyland's most
famous attractions have been
turned into mini-games where
players must complete the
mission objectives using
their bodies to control the
characters on-screen.
Disneyland Adventures goes
all out in terms of
presentation, and it is
truly where the game shines
the brightest.

Development
house Frontier Developments
took a very detailed,
realistic approach when
designing the game's world.
Every single land at
Disneyland has been
recreated with very loving
care and detail. Everything
from Main Street to the
various food stands and
shops spread across the park
have been re-created to give
the game a very authentic
Disney feel unlike any game
of its kind. To go even
further with its
presentation, the park has
been populated with
thousands of park visitors
that have their own walk
patterns as well as unique
voices to make it all look
like a very busy weekend at
Disneyland.
To go to the
mini-games, you actually
walk around the park till
you reach them. So if you
want to go on 'The Many
Adventures of Winnie the
Pooh,' you have to reach
Critter Country. In order to
get there, you guide your
on-screen avatar (which can
be customized to your
liking) by extending your
arms left and right and
guiding it to the desired
location. Much like the real
park experience, walking
around in Disneyland
Adventures may prove to be
tiring and tedious, but also
like the park it inspired,
you get to find many things
along the way that walking
around becomes an adventure
rather than an strenuous
activity.

What do I
mean by this? In addition to
the mini-games, you get to
interact with various Disney
characters through meet and
greets, just like in real
life. You can meet
characters like Mickey
Mouse, Donald Duck, Ariel,
Aladdin, The Mad Hatter,
Peter Pan, and many, many
more. These characters have
been wonderfully rendered in
3D to resemble their
animated counterparts, and
it adds even more Disney
magic to a game that was
already brimming with it.
When you meet a character,
you get to hug them, give
them a high five and collect
their autographs. In
addition, they will give you
missions that will yield
some neat collectibles.

Speaking of
collectibles, if you are a
regular From Screen to Theme
reader you know that one of
the things you can do at the
theme parks is trade
Vinylmation Figures or pins,
among other things.
Disneyland Adventures has
retained that fun aspect of
the Disney theme park
experience and made it part
of its gameplay design. You
can go into different shops
and collect and trade Disney
pins, many of them based on
actual pins you can find at
the park.
As if all if
that wasn't enough, you can
also just ride some of the
attractions, like Dumbo the
Flying Elephant and the Mad
Tea Party. These are not
mini-games, just rides that
mimic the actual experience.
As you can clearly see, even
if there are long treks to
endure in your adventure,
there is a lot to do and see
in Disneyland Adventures,
and the authentic look of it
all will help you immense
yourself in its magic.

So all this
talk about the side
attractions, and we haven't
even gotten to the actual
mini-games! These mini-games
are based on the real
Disneyland attractions. This
mean's that Peter Pan's
Flight, for example, has
players flying over the
London skies then fighting
against Captain Hook. In
Mickey's Soundsational
Parade, you are the parade
leader and you conduct the
marching band as well as
dance with the Disney
characters on their floats.
Some of the attractions
include Alice in
Wonderland, It's a
Small World, Pirates
of the Caribbean,
Haunted Mansion, and
much more.
This being a
Kinect game, you will be
moving around playing these
mini-games. In Peter Pan's
Flight you move your body
like you are really flying,
in Pirates of the Caribbean
you try to row your boat,
avoiding the bombs in the
process and you will guide a
bobsled in the Matterhorn
Mountain. As has been the
case with many of the early
Kinect releases, movement
detection is kind of spotty,
at times making the games
slightly frustrating to
play. But for the most part
Disneyland Adventures plays
very well, and so many of
its ideas are so wonderful
you will ignore these small
warts in design. And it
wouldn't be a visit to a
Disney park without a
fireworks show, and yes, you
can control those too.

To sum it
all up, Kinect Disneyland
Adventures is a game that
rivals some of the best
virtual experiences at the
actual park. The attention
to detail into the
development of this game is
beyond incredible, creating
a game that highly respects
the 50 plus year legacy of
Walt Disney's dream. Even if
some small issues hinder
some of its luster, if you
are a Disney fan, and
especially a fan of
Disneyland, this is a must
play for you and your
family.
And that's
why I feel video games are
important in Disney's
legacy. In 2011, Gamer
Tuesday has highlighted some
of the best Disney video
games out there. We have
gone under the sea to meet
Ariel, raced around Walt
Disney World, helped Mickey
conquer many magical worlds,
and taken our magical Disney
experiences online. All of
these efforts have taken a
deep look at what makes
Disney such an important
entity in our lives,
committed to the desire to
innovate and tell stories
that we will never forget,
an idea that Walt Disney
himself helped grow in our
hearts.

Thank you
all so much for supporting
not just Gamer Tuesday, but
all of From Screen to
Theme's Days of the Week. It
is an honor to be part of such a prestigious
group of writers, and my dream for 2012 is to
continue bringing everyone many more Disney
video games for everyone to enjoy.
HAPPY NEW YEAR 2012! HERE'S TO
MANY MORE DISNEY VIDEO GAMES IN 2012 AND BEYOND!