May 14,
2013
Pap the
Disney Gamer's Highlights Pap's
Favorite Things Week: Marvel
Super Heroes (Arcade)
Developed by: Capcom
System:
Arcade, PlayStation, Xbox 360
(Digital Download), PlayStation
3 (Digital Download)
There is nothing
better than having a whole week
dedicated to your favorite
things, so I was more than
excited to talk about my own
favorite things. But then I came
onto a peculiar problem: I had
talked about most of my favorite
Disney games! Heck, my favorite
Disney game series is the
Kingdom Hearts series, and I
love it so much I spent a whole
year talking about it in its 10th
anniversary! So what else could
I talk about? Luckily, I
realized that Disney is now more
than just Disney, it also has
the Muppet family, the Star Wars
legacy and, of course, the
Marvel universe. So today, I
will think outside the box and
focus on one of my favorite
games under one of those labels,
and that is Marvel Super Heroes!

You might recall
that last year, we did a whole
week dedicated to super heroes,
all in honor of the release of
Marvel's The Avengers in
theater, a massive event in its
own right. In my Gamer Tuesday
article, I talked about some of
the best Marvel and Disney super
hero games. I had featured
Marvel Super Heroes as part of
that lineup of awesome games,
but I had always wanted to talk
in detail about it. Released in
1995, just as the fighting game
genre was at its peak, Marvel
Super Heroes would be the second
Marvel themed arcade fighter
developed by Capcom, one of the
pioneers in fighting game
history.
In Marvel Super
Heroes, you play as one of 11
Marvel heroes and villains as
they take on a story loosely
based on the Infinity Gauntlet
comic book storyline, with
Thanos as its main antagonist.
Their main goal is to take
control of the Infinity Gems for
either their noble or evil
purposes. The Infinity Gems take
a main role in the gameplay
scheme. Marvel Super Heroes
takes the high speed, 2D
fighting game system made famous
by Capcom's own Street Fighter
series and adds the ability to
use these gems in different
ways. These gems can alter the
player's health during battle,
help them gain additional power
and defense, and even alter time
to their benefit.

Besides that, it
still plays like a classic
arcade fighter, complete with
the bright, colorful graphics
and cheesy one liners Capcom was
known for at the time, all done
with a great Marvel flare. The
question now is: why do I love
it so much? It is true that
Capcom would then go on to
create bigger, better, crazier
Marvel-themed fighting games,
and in comparison, the game is
very simple. One reason (out of
the many) why I love it so much
is because it perfectly
encapsulates a great era in
arcade gaming: the 90s.
Everything about the game
screams the 90s in a loving way:
the design and sound effects the
game were heavily inspired by
Marvel's 90s Fox cartoons such
as Spider-Man and the X-Men.
They even got some of the voice
actors from those series to
voice the characters in the
game! So playing this game makes
me feel like I am playing the
cartoon series.
Another reason I
love Marvel Super Heroes so much
is that it introduced me to so
many Marvel characters I never
knew before. I had known
Spider-Man through his 90s TV
show, The Incredible Hulk
through the classic live action
series, and Wolverine through
his cartoon, but this is where I
was introduced to Iron Man, a
character that would become one
of my favorites thanks to Robert
Downey Jr's amazing
interpretation through the
Marvel Cinematic Universe film,
Captain America, Dr. Doom (foe
of the Fantastic Four),
Blackheart (Ghost Rider's
nemesis) and many others. It was
an introduction to a cast of
characters that would play a
major role in my appreciation of
sci-fi stories and comic books.

I already
mentioned how classic the
gameplay is, and that is also
another reason why I love this
game so much. I love fighting
games. As aggressive as they may
seem (and even bloody in some
game series), they always take
me back to my childhood, when my
friends and I would have
sleepovers at my house and play
Street Fighter II on my Super
NES till the very early hours of
the morning. Marvel Super Heroes
plays exactly like that, save
for the usage of the Infinity
Gems. It is, however, aided by
the technical prowess of the
arcade systems of the era.
Capcom had experimented with
arcade hardware, and made the
game play faster, creating
exciting fighting matches for
everyone to enjoy.
But the absolute
main reason why I love Marvel
Super Heroes so much is because
it takes me back to a much
simpler time in my teenage
years. I was introduced to this
game in the summer of 1998.
After many personal turmoils, my
family decided to take a
vacation to a tropical resort
outside of town. Not only did we
get some awesome news there, we
had the time of our lives. The
resort also had this really
awesome arcade that was a mix of
classics and new releases, and
one of those games was Marvel
vs. Capcom. I remember I used to
spend the rest of the evenings
at the arcade, either watching
others play Marvel vs. Capcom,
or taking a turn myself
pummeling Captain America with
Blackheart. To this day, I can
close my eyes, and hear the
sounds of Iron Man shouting
“PROTON CANON!” bouncing off the
walls of that small, but so much
fun, arcade. That may sound
dramatic, but it is true.

The best thing
of all, though, is that the game
is no longer a great memory of
my past! Due to the recent rise
of popularity in fighting games,
as well as the digital game
distribution model allowing game
companies to distribute classic
games at little to no cost,
Capcom has re-released Marvel
Super Heroes as part of a
downloadable game package called
Marvel vs. Capcom Origins, a
package that also includes the
first Marvel vs. Capcom game. In
addition to the classic games
being redone in high definition,
it also include online
mutliplayer for online matches!
So now, my favorite game isn't
just a memory from my past: it
can also be a great memory for
players in the present. If you
love fighting games and Marvel,
you should download this game if
you have an Xbox 360 or
PlayStation 3. You won't regret
it!

May 7,
2013
Pap the
Disney Gamer's Highlights:
Beauty and the Beast: A Board
Game Adventure
Developed by: Left Field
System:
Game Boy Color
Do you remember
the days when every popular
movie, TV show, or franchise
would seemingly get its own
board game spin-off? Nothing
measured the popularity of a
franchise more than a board game
adaptation. OK, maybe not, but
still, companies looking to cash
in on the popularity of a
franchise could easily take a
well proven board game concept,
attach a franchise to it, and
they would have a brand new game
to sell to people.
That's why we
have so many versions of the
game Clue, Monopoly, Life, and
countless others. The reason why
I bring this up is because
today's game takes us back to
those days, the days where
seeing your favorite board game
populated by your favorite
characters meant nothing but the
best (most of the time):
Disney's Beauty and the Beast: A
Board Game Adventure.

Fans of Gamer
Tuesday should recognize the
name of this title: it was
featured on my list of top five
weirdest Disney games. At first,
I thought it truly was weird
trying to turn such a romantic
story into a digital board game.
However, like I stated at the
beginning of this article, this
is a cool reminder of how board
games would often be creative
with its various licenses. So if
you were to see it as the
digital version of a board game
that may or may not have
existed, it provides a laugh or
two. How does it play, though?
Like any good
board game, the title features
several themed boards that
revolve around the story of
Disney's Beauty and the Beast.
The Provincial Village serves as
the starting point for our game.
But we don't start with the
village singing about the
oddness that is Belle. Right
away, we are taken to the scene
where Gaston discovers that the
Beast exists, and sets out to
kill him with a mob of 50 French
men. This is the beginning of
the story mode, where the goal
is to get to the Beast before
Gaston does.

As with any
board game, you first must roll
the dice in order to determine
how many spaces you traverse
through in the game. Each space
that you land on features a
different mini-game based on the
story of the film. For example,
one mini game has the Beast
dodging the attacks from the
wolves, while in another game,
you help Papa Maurice build his
wood cutting invention.
Depending on your performance on
these mini games, you will
either get additional spaces, or
spaces subtracted from your
total.
You can probably
see that this game is very basic
in its execution. The
inspiration clearly came from
Nintendo's own Mario Party
series, but this version lacks
the depth, the strategy and,
worst of all, the fun that made
that series one of the most
popular multiplayer efforts in
the Nintendo canon. The game was
critically panned by game
reviewers for its poor control
scheme and shallow execution of
concepts.

One thing that
people did praise, though, was
the visuals. This being a Game
Boy Color game, this meant that
the title would use its
technical capabilities to the
fullest. At the very least,
Beauty and the Beast: A Board
Game Adventure was just as
pretty as the film that inspired
it. The music also did a pretty
good job of portraying the tale
as old as time on a tiny
handheld.
However, visuals
and music a game do not make,
and unfortunately, Beauty and
the Beast: A Board Game
Adventure is far from one of the
best out there. It still remains
as a curiosity from the early
days of handheld gaming, as well
as a cool reminder of the board
games we used to see at the toy
store. But a game needs more
than that to captivate
audiences. The TV commercial,
though, was fun...
April
30, 2013
Pap the
Disney Gamer's Highlights: The
Lucky Dime Caper
Developed by: Sega
System:
Sega Master System, Game Gear
Of the Fab Five,
Donald Duck has always been my
favorite. He is easily the most
flawed character in the entire
bunch (not counting Goofy's own
clumsiness), yet retains that
likability that makes a lot of
Disney fans love him to pieces.
That's why he has been featured
in just as many games as the
main mouse himself. Today's
article is a throwback to a
classic game of the 8-bit era:
The Lucky Dime Caper: Starring
Donald Duck, released in 1991
for the Sega Master System and
Game Gear.
The Lucky Dime
Caper plays like many classic
platformers of the era: players
take control of Donald Duck as
he traverses through various
game worlds in search of his
nephews, Huey, Louie and Dewey.
What makes this game stand out
is that the game takes place
within the DuckTales/Carl Barks
comics world!

That means that
there will be appearances by
Scrooge McDuck and Magica
DeSpell as the game's lead
villainess! In fact, the reason
the game is titled Lucky Dime
Caper is because it is also
about the dime that lead Scrooge
to becoming the billionaire he
is now. Magica has stolen it, as
well as kidnapping Donald's
nephews, forcing him to go on a
rescue mission around the world.
Like stated
already, gameplay is very much
like a 2D, side-scrolling
platformer of the era. Donald
can jump on enemies to defeat
them as well as use his hammer.
At the end of each level is a
boss fight. Defeat them, and you
have won the level! It's very
classic, the kind that we used
to spend hours playing as kids.
Those expecting more out of the
game, Quackshot for the Sega
Genesis serves a more robust
gameplay experience.

But the real
winner here is the game's audio
and visual presentation. The
Sega Master System was touted as
being an 8-bit system that was
twice as powerful as the then
dominant Nintendo Entertainment
System. The extra boost in power
allows the game to have a
vividly colored design that
captures the whimsical nature of
a Disney cartoon. The music is
also very bouncy, and the sound
effects appropriately cartoony.
Finally, there
is the matter of the Game Gear
version of the title. The Sega
Game Gear was released to rival
Nintendo's own Game Boy
handheld, a system that, while
technically inferior to the Game
Gear, still saw great
popularity. The Game Gear,
however, was capable of
replicating the Master System's
8-bit titles, and Lucky Dime
Caper was no different. There
were very little differences
between the two versions, save
for some different scenes here
and there.

There is very
little else to say about Lucky
Dime Caper. It is a fun game
that takes us back to Duckburg,
it is another fine game Donald
Duck appears in, and its
technical prowess makes for a
package that more than respects
the Disney name, as well as the
Carl Barks comics legacy.
April
23, 2013
Pap the
Disney Gamer's Highlights:
Castle of Illusion Starring
Mickey Mouse: The HD Remake
Developed by: Sega
Systems:
PlayStation 3, Xbox 360, PC
As I stated in
my write up of Disney Magic
Castle: My Happy Life, 2013 is
looking to be one of the busiest
years in Disney gaming yet. It
seems that every few weeks one
Disney game is announced that
gets people excited at the
possibilities, and this is
without taking into
consideration that the
Electronic Entertainment Expo
(E3) has yet to start! Not only
do we have Disney Infinity
headlining the original Disney
games, we have DuckTales
Remastered representing the
classic games of yesteryear
brought back in a modern way.
Recently, yet another game has
been announced, this time along
the lines of DuckTales
Remastered: a classic game
remade for a new generation.
This game happens to be none
other than Sega's Castle of
Illusion: Starring Mickey Mouse.

Last year, I
wrote about
the classic Sega Genesis game,
and mentioned how it is seen as
not just one of the best games
on the system, but also one of
the best Mickey Mouse games ever
made. In actuality the game is a
standard 2D platformer, but one
done with a lot of care and
detail in its design. It felt
like a magical Disney game, one
that seemed ripped right out of
a Disney animated classic. Such
is the legacy of this game and
several follow up games were
made, and was the starting point
for last year's Epic Mickey: The
Power of Illusion for the 3DS,
continuing the story where it
left off.
In the last few
games, a teaser trailer was
leaked that only hinted as the
possibility of the remake
existing, but didn't flat out
say what it was. You can watch
it here:
The black and
white aesthetic along with the
creepy noises and ambiance made
it clear that it would be a very
magical but still foreboding
title, all without indicating
that it would be a Mickey Mouse
game. The main reason gamers
figured out it was a Disney game
was because the toy soldiers and
the villain looked like they
were ripped right out of the
game. A few days later, the game
was fully confirmed, this time
featuring a color trailer with
Mickey Mouse appearing at the
start:
Very little is
known about the game at the
moment, except that it will be
an HD 3D remake handled by
Sega's Australia studio, that
will retain the same elements
that made the first game a
classic, and that it will be
released this summer as a
downloadable title for the major
systems. "If you have played the
original game, you will also see
that we have kept intact many of
the major iconic elements of the
game that helped define this
groundbreaking game at the time
of its original release," Sega
senior digital brand manager Mai
Kawaguchi said when the game was
finally confirmed.

Much like
DuckTales Remastered, it does
open up a lot of questions, like
will these two games be the
first of many classic Disney
games re-released as
downloadable titles, reboots and
remakes? There are many games
that have been hailed as some of
the best ever made, and what was
once considered old is new again
in many a gaming circle. Many
young Disney games grew up
without experiencing these games
firsthand, and introducing them
for the first time not only
keeps the legacy of the
originals alive, it may inspire
other companies to invest on
brand new Disney games.
Stay tuned as
more news about Castle of
Illusion is unveiled.

April
16, 2013
Pap the
Disney Gamer's Highlights Alex's
Favorite Things Week: Where's My
Water??
Developed by: Creature Feep
System:
iOS, Android, Windows Phone,
Windows 8, Blackberry
Author�s
Note: What started out as an
April's Fools joke about being
Canadian lead to a week about
all things Canadian, and then
that evolved into the
celebration of the Days of the
Week article writers, especially
their favorite Disney things. To
inaugurate this new week, we
will be taking a look at Hidden
Mickey Mondays writer Alexandra
McVetty's favorite Disney
things! Join us as we take a
look at one of her favorite
Disney games: Where's My Water?
Enjoy!

In the last few
years, mobile gaming has seen a
great growth. With mobile
devices and tablets evolving
greatly from the very early days
of cell phone gaming, games are
no longer simple affairs. They
are capable of hosting large
games with complex yet
accessible gameplay, bright
graphics, and, the best thing
for many, available at the palm
of your hands at any time. Such
is the success of mobile gaming
that the gaming industry has
pondered if they pose a threat
to dedicated handheld gaming.
Disney, a multimedia company on
top of things, has decided to
contribute to the gaming
movement and release many games
on mobile systems. Perhaps their
biggest success yet is Where's
My Water?
Like any classic
game, the concept behind Where's
My Water? is a very simple one,
but one that takes a lot of time
to master, especially in its
harder levels. An alligator
named Swampy wants nothing but
to take a shower after a dirty
day at the sewers. But a bully
alligator named Cranky has
stopped the water flow that
allows Swampy to stay clean! The
main objective of the game is to
create a path that leads
directly to Swampy's shower. As
the game progresses, more
obstacles and perils threaten to
keep Swampy a dirty, smelly
gator, requiring the best skills
a player can muster, all in the
name of a good shower.
Where's My
Water?? is a game that
extensively uses the touch
screen capabilities many mobile
devices have. Using the touch
screen, players create a path
for the water to flow through by
touching the screen and clearing
a path. Sometimes, the water
must go through a specific pipe
in other to make it swampy safe
and sound. And as already
stated, there will be many
obstacles that prevent the free
flow of the water. This is where
players must become creative as
these obstacles often trick them
into leading the water into a
dead end, or at worse, losing a
lot of it. Where's My Water?? is
like a classic game in that it
introduces a simple concept
during its early stages, but
quickly evolves into a challenge
as more layers are introduced to
it.

The original
release of Where's My Water??
came with four different
chapters, each containing 20
different levels. Each chapter
told a different part of Swampy
and Cranky's story. These where
named �Meet Swampy,� �Troubled
Water,� �Under Pressure,� and
�Sink and Swim.� One of the best
advantages of mobile gaming (and
modern gaming in general) is
that more chapters can be added,
expanding the game beyond its
original presence. Each new
chapter introduced new ideas
never before seen in the
original game, some even came
for free that were ad-supported!
In total, there are easily over
300 levels available just for
Where's My Water??, an
impressive number for those that
are really into the game.
Where's My
Water? has seen incredible
success since its 2011 release.
Gaming websites have called it
one of the best mobile device
games yet, and an impressive
example of a physics puzzle game
done right for the devices. The
game even dethroned the very
popular Angry Birds on the
iTunes App store upon its
release! Due to this success,
Disney has been supporting the
game greatly, releasing
everything from exclusive Disney
store merchandise...


To releasing
animated shorts called Swampy's
Underground Adventures featuring
the characters!
There were even
rumors that Disney would begin
meet and greets with Swampy and
friends over at the water parks
at the Walt Disney World Resort!
Such is the popularity this game
gained in the last couple of
years, and for good reason: the
game combines Disney's mindset
of creating enchanting
characters with solid stories
behind them with the easily
accessible gameplay design,
making it desirable in today's
pick up and go gaming.
Where's My
Water? can be obtained through
the device's app store, such as
iTunes. Additional levels can be
obtained at various prices.
April 9,
2013
Pap the
Disney Gamer's Highlights:
Disney Magic Castle: My Happy
Life Preview
2013 is looking
to be one of the best years in
Disney gaming yet. Titles like
Disney Infinity and DuckTales
Remastered look to keep a lot of
Disney gamers occupied for the
rest of the year. There is
another highly promising game
cooking up over in Japan that
should also be worthy of our
attention if it reaches American
shores: Disney Magic Castle: My
Happy Life for the Nintendo 3DS.
Developed by
Namco Bandai, the same company
behind the smash hit Pac-Man,
Tekken and the Naruto video
games, My Happy Life can be best
described as Nintendo's Animal
Crossing series crossed over to
the Disney universe. In
Nintendo's series, the focus was
to just live life to the best of
your abilities, making
friendships with colorful animal
characters, decorating your
house, fishing and adventuring.
My Happy Life sets out to do
similar things, but with the
wonderful Disney characters we
have grown to know and love.

In fact, this is
the game's main draw: as the
players take control of their
Mii characters, they will be
able to befriend over 80 Disney
characters and visit their
worlds. You can even take
pictures with them, much like at
the theme parks! Confirmed
characters so far include Alice
and friends from Alice in
Wonderland, Mickey, Minnie,
Winnie the Pooh and friends,
Aladdin, Cinderella and many
more. In these worlds, you will
be able to partake in various
activities, such as attending
Rabbit's garden, fishing with
Donald Duck, and even battling
baddies in a magical cave!
Also like in
Animal Crossing, players will
also be able to buy clothes and
accessories to customize their
in-game Mii characters at
Daisy's boutique. Players can
dress up as Stitch, Alice, Pooh,
and tons of other characters. In
addition players can buy
furniture for their homes.
Lastly, one of the other appeals
of the game is that players can
take care of a restaurant where
they can delight other players
as well as other Disney
characters.

Disney Magic
Castle: My Happy Life is set to
be released in Japan on July 11,
both as a digital download and
retail copy. The release will
also include a special edition
3DS with a Disney decal on top
of it. The question now is: will
this make it to North America?
The high appeal of the Disney
brand indicates yes, but the
simple and laid back concept may
concern publishers in North
America. But if Kingdom Hearts
has taught us anything, it is
that even the weirdest Disney
concepts can see great life. If
My Happy Life is released, it
will join the likes of Epic
Mickey: The Power of Illusion
and Kingdom Hearts: Dream Drop
Distance as amazing Disney
titles for the 3DS. Stay tuned
here on Gamer Tuesday for more
news on this very impressive
game!
For now, you can
watch the Japanese overview
trailer here:
April 2,
2013
Pap the
Disney Gamer's Highlights: Just
Dance Disney Party
Developed by:
Ubisoft
Systems:
Wii, Xbox 360
In 2009,
European game developer Ubisoft
quietly released Just Dance for
the Wii. Not to be confused by
Lady Gaga's pop hit, Just Dance
presented a brand new concept: a
dancing game that is all about
the fun of dancing, not the
techniques nor the competitive
aspects of it. Using the Wii
Remote, players would mimic the
moves of the on-screen dancer to
the best of their abilities.
Despite a lukewarm critical
reception that targeted the poor
motion controls and lack of
content, Just Dance started off
as a cult hit, then evolved into
a smashing success, all because
people decided to follow on the
game's suggestion: to just dance
and have fun.
Since then,
Ubisoft has released several
Just Dance games, including
spin-offs such as Michael
Jackson: The Experience. Many
games mimicked the concept
behind Just Dance, including
Microsoft's Dance Central, with
better execution. And yet Just
Dance remains the top choice for
gamers who want a fun game to
whip out at social gatherings.
Knowing this, it wouldn't be
long till Disney came out with
their own take on the franchise:
Just Dance Disney Party.
Disney is no
stranger to dancing games,
thanks to the like of Dance
Dance Revolution, but it is the
first time Disney has tackled
Just Dance's mechanics. Save for
the Disney name and theme,
Disney Party remains true to the
concepts in the original Just
Dance games. Using the Wii
Remote (or standing in front of
the Kinect Camera if they are
using an Xbox 360), players
follow the moves of the
on-screen dancers. Even if they
are rated on their overall
performances, it isn't about
being the best but about having
fun. Up to four players can
participate during each song.

The big
difference, of course, is the
Disney name behind it. Previous
Just Dance games used their song
lists to the best of their
advantage, including songs like
�Let's go to the mall� from
Robin Sparkles (ie, an in joke
from the TV show How I Met
Your Mother). Disney Party
pulls songs from not just their
pop Disney Channel hits but from
their Disney animated classics
as well. This pleases both fans
of the animated classics as well
as kids that are fans of the
Disney Channel originals.
The full list of
songs is as follows:
Disney Classics
"The AristoCats" ( "Ev'rybody
Wants to Be a Cat")
"Beauty and the Beast"
("Be Our Guest")
"Bolt" ("I Thought I
Lost You")
"Cinderella" ("Bibbidi-Bobbidi�Boo")
"Enchanted" ("That's How
You Know")
"The Jungle Book" ("The
Bare Necessities")
"Lilo & Stitch"
("Hawaiian Roller
Coaster Ride")
"The Little Mermaid"
("Under the Sea")
"Mary Poppins"
("Supercalifragilisticexpialidocious")
"Peter Pan" ("Following
the Leader")
"Tangled" ("Something
That I Want")
"Tangled" ("I've Got a
Dream")
The Muppets" ("The
Muppet Show Theme")
"Tinker Bell", "Fly to
Your Heart"

Disney Channel
Original Series and Movies
"A.N.T. Farm"
("Calling All the
Monsters")
"Camp Rock" ("This Is
Me")
"Good Luck Charlie"
("Hang In There Baby")
"Hannah Montana"
("Hoedown Throwdown")
"High School Musical"
("We're All In This
Together")
"Jessie" ("Jessie Theme
Song")
"Phineas and Ferb"
("S.I.M.P." "Squirrels
In My Pants")
"Shake It Up" ("Shake It
Up")
"Shake It Up" ("Twist My
Hips")
"Wizards of Waverly
Place" ("Everything Is
Not As It Seems")

Disney Theme
Parks
A Disney Parks iconic
song ("It's a Small
World")
Just Dance by
itself is a wholesome
recommendation thanks to its
infectious level of fun, one
that values jolly times over the
need to be competitive, as well
as welcomes anyone to join the
foray. Disney Party adds a lot
of familiarity to the franchise
with a very solid selection of
songs that please both older
Disney fans as well as a new
generation of fans, inviting one
and all to dance their cares
away.
March
26, 2013
Pap the
Disney Gamer's Highlights:
DuckTales Remastered revealed,
and why it matters!
Last Friday,
many gamers and Disney fans,
myself included, woke up to
perhaps one of the best news of
the year (so far): Capcom has
teamed up with Disney yet again
to bring back a beloved classic
to brand new digital life,
courtesy of WayForward
Technologies: DuckTales
Remastered!

Yeah, you read
that sentence right, a remake of
the classic NES DuckTales game
is coming to HD consoles THIS
SUMMER! To explain the sheer
magnitude of this magnitude
would be an undertaking, but
Walt Disney did say that it is
fun to do the (somewhat)
impossible, so here we go! The
first thing you should know is
that DuckTales Remastered is
coming this summer as a digital
download to the PlayStation 3,
Xbox 360 and Wii U systems.
DuckTales
Remastered will be partly a
remake of the NES, as in, the
developers will be using the NES
game as a starting point,
borrowing elements of that
classic game while still
presenting itself in a brand new
way, hence why it is called �Remastered.�
And speaking of developers,
WayForward Technologies may not
have the same brand appeal as a
Capcom or even Disney, but this
is a company we all should
follow and respect. The company
is best known for its beautiful
work on 2D, hand drawn games,
such as the Wii's The Boy and
his Blob. They are also best
known for creating surprisingly
solid licensed games like
Adventure Time and Happy Feet
Two for Warner Bros.

Capcom has also
promised that the game will
remain loyal to both the classic
NES game and the DuckTales
franchise in general, confirming
that they will recruit the
original voice actors behind the
television show for a very
authentic feel. Beyond those
basic details, nothing else is
known about this remake save for
what was presented in the
announcement trailer (which will
be posted here soon), except
that it is a fantastic piece of
Disney news. Why? The cynics may
say that this is the
entertainment industry lacking
ideas and thus relying on
creations of the past to fund
their business and cash in on
nostalgia... yet again. I,
however, don't see it this way.

As you may
recall on my original article
about DuckTales (which you can
read here (insert link to
article here) ), I mentioned
that the game stands as a
shining example of how great a
licensed and Disney game can be.
To this day, the industry
celebrates the game as how to do
licensed games right. It takes a
Disney franchise many loved back
in the day and added another
layer of legacy to it with a
fantastic game. Due to that,
fans clamored Disney and video
game companies to create a new
DuckTales game. That's how
important the game is. Very few
like it are able to achieve such
an amazing legacy in the
industry.

This new remake
may further extend that reach in
gamer's hearts. Not to mention
that this will give brand new
players the opportunity to
relive what we experienced many
years ago as kid. The reason why
is because the original game has
yet to be released on any
digital medium due to its
licensing fees by Disney. The
new game, however, will be able
to entertain a brand new
generation of gamers. In
addition, it just makes
DuckTales relevant beyond
nostalgia. Like much of their
television franchises, Disney
has relegated DuckTales into a
nostalgic thing that gets
brought up every once in a
while.

DuckTales shaped
the way we watched television
cartoons forever. Today's famous
shows such as Adventure Time
wouldn't exist had Disney not
taken the risk with DuckTales.
Unfortunately, its lead hero
Scrooge McDuck has been
relegated to a �long lost
friend,� never mind his
appearance as the main character
in Mickey's Christmas Carol and
the legacy of his television
show. Re-introducing him to the
new gaming audience could
inspire Disney to revisit the
franchise themselves and, much
like the game is poised to do,
create something brand new while
still firmly rooted in the past.
Wish I could say
more about the game, but for
now, enjoy the announcement
�sing along� trailer by Capcom:
March
19, 2013
Pap the
Disney Gamer's Highlights:
Talkin' About the Monsters Inc.
Scream Arena Introduction
It's no secret
that I love Pixar's Monsters
Inc. While the likes of
Ratatouille and Up
have dethroned it as my all time
favorite, the film still remains
one of my most cherished. The
perfect humor, quirky
characters, and big heart makes
for a highly entertaining film
that should never be missed. But
we are not here today to talk
about the movie (though as much
as I want to). Today we will be
instead talking about a Monsters
Inc. video game, or more
specifically, it's introduction.
If you remember
the movie, one of the
introductions we get to the
Monsters Inc world is a
commercial that details what the
company is all about: how the
screams of children can power an
entire city, and the scares are
supplied by highly trained
monsters. The commercial itself
was hilarious in that it mocked
how company ads that focus on
their employees can at times be
awkward due to the employee's
own lack of on-screen presence.
Monsters Inc. Scream Arena the
game also employs this iconic
intro, but with a twist.
At the end of
the movie, the monsters discover
that the laughter of a child is
ten times more powerful than
that of their screams, so Sulley
and Mike set out to complete
change the corporate structure
of Monsters Inc. by focusing on
amusement rather than fright.
Much like the Monsters Inc.
Laugh Floor at Magic Kingdom's
Tomorrowland, Scream Arena takes
us back to Monstropolis right
after said discovery was made.
The game's intro
is a refined version of the old
Monsters Inc. commercial. It
starts off just like the
original ad...

THE FUTURE IS BRIGHT AT MONSTERS
INCORPORATED!
And they still
power their cars, warm their
homes and light their cities...

And they are
still matching monsters to their
ideal child...

To make them
laugh their little hearts out!
And yes, their
laughter is spread throughout
Monstropolis. If it is powered
up, Monsters Inc was there...
Poor George
Sanderson, though, is still
stripped of his bright orange
fur and adorned with the cone of
shame...

New Monsters
Inc. though, still has many
challenges when delighting
children. Simply put, they are
not easily amused...

Of course, James
P. Sullivan, aka Sulley, assures
us that they are prepared...
The commercial
doesn't last long, though, as
Randall launches a ball onto
Sulley, interrupting Mike's
shooting of it. It is here where
we are introduced to the game's
concept: in order to keep their
heads in fun, the monsters have
decided to play several rounds
of dodgeball at the factory!
The game itself
is mainly par. It can be fun but
far from the most polished game
out there. The intro, however,
gets major kudos from me. It
takes the already fun commercial
and changes it to reflect the
brand new story the characters
are experiencing. It further
expands on the Monsters Inc.
universe without altering the
original film too much.
But don't take
my word for it, you can watch it
for yourself!
March
12, 2013
Pap the
Disney Gamer's Highlights
Wreck-It Ralph Week: The Hidden
Levels of Mickey's Speedway USA
Developed by: Rare
System:
Nintendo 64
One of the
reasons I love Wreck-It Ralph
so much is the attention to
detail when it comes to
presenting a digital game world.
Despite not having the same
timeless appeal as that of film
and music, video games have
intricate elements that make
them fascinating. Their creation
can often be as intriguing as
the birth of a film. And much
like in film, many elements are
created that are left on the
digital cutting room floor for
one reason or the other.
Wreck-It Ralph sets out to
pay tribute to this in a clever
way, Today's Gamer Tuesday
celebrating Wreck-It Ralph
takes a look at a locale
found within Sugar Rush, and use
a Disney video game example of
the concept behind it.

In Wreck-It
Ralph, right after Ralph and
Vanellope create their cart and
are chased by King Candy they
arrive at Diet Cola Mountain.
After they have an argument over
their current fate, Ralph
notices that the falling Mentos
create an explosion thanks to
the boiling soda below. That's
when Vanellope explains to Ralph
that Diet Cola Mountain...

Is some sort of unfinished bonus
level
The writers
behind Wreck-It Ralph are
clever and observant of video
game culture. Sometimes game
developers create many new ideas
for their game, and at times
many of those ideas never leave
their heads as they feel it is
too complicated to pull off in a
short amount of time. Other
times those ideas do begin to
take form, but for one reason or
the other they are abandoned in
mid-development. What's really
cool is that sometimes game
developers leave those hidden
levels, characters and ideas
hidden within the game's coding
not expecting anyone to find
them as they focus on the actual
finished product. Gamers,
however, are more clever than
that. Thanks to the invention of
game hacking developers and
smart coders and designs they
have been able to look behind
the doors of the game's code to
find elements that almost made
it. Most of the time, though,
these are very unfinished and
have no function.

To give you guys
an idea of what exactly I am
talking about, let me use a
Disney video game (and one that
happens to be a racing game just
like Sugar Rush):
Mickey's Speedway USA. I've
already talked about the game
here on Gamer Tuesday, but
here is a brief synopsis of it:
the weasels have kidnapped Pluto
in order to steal his diamond
collar. Mickey Mouse enlists the
help of his friends to race
across the USA and find Pluto.
The game was created in the same
vein as Nintendo's Mario Kart
series, and even though it
doesn't quite reach the same
potential as that series it does
provide a fun time with Mickey
and friends.
The game was
developed by English developer
Rare, a company that gained some
infamy with their lengthy
development cycles. This mean
that one of their games would
take many, many years to
complete. But it all yielded
excellent to amazing results as
some of their games became the
best ever made, like Goldeneye
007, Banjo-Kazooie among others.
Mickey's Speedway USA didn't
experience such a long
development cycle but it did
have many ideas that would end
up being locked behind the code.
And luckily for us, someone
hacked the code and we now get
to see what was behind it!

The first idea
that was created, but never
used, was a floating Mickey
Mouse head. Yeah, you read that
right, a floating Mickey Mouse
head. It looks as if Rare tried
to emulate the character opening
cards that would open their
short films, and make that the
game's opening sequence. Yet, it
seems that Rare caught notice of
the fact that a 3D Mickey Mouse
head that just bobs its head
back and forth is too creepy and
abandoned it.
The second idea
left behind is a castle level.
Most likely paying tribute to
Disney's love of castles, this
area would have either been a
fantasy-based racing level, or
the setting for an award
ceremony once gamers completely
the whole game. And speaking of
awards, the other idea recently
found is a trophy scene that
showcased gold, silver, and
bronze Mickey Mouse trophies.

Much like Diet
Cola Mountain was in Sugar Rush,
there are many hidden racing
levels in Mickey's Speedway USA.
Many believe that these are beta
race tracks, tracks that were
created to test out the racing
mechanics and iron out any
issues left in the coding. My
belief, though, is that these
were meant to be bonus level to
be unlocked through gameplay.
The first of these bonus levels
is a track based off of Rare's
on Jet Force Gemini, a sci-fi
game that came out on the same
year as Mickey's Speedway USA.
The second hidden level in
Mickey's Speedway USA is
Greenwood Village, which hails
from another one of Rare's
classics, Diddy Kong Racing.

Another hidden
tidbit in Mickey's Speedway USA
is a multiplayer mode that would
have emulated the formula in
Nintendo's Mario Kart series,
including a balloon race in
which you must pop the
opponent's balloons in order to
be crowned the winner of the
race. The final hidden element
in the game is a really cool nod
to Disney's classic blue screen
castle opener that is seen on
many of their movies. If this
were to be combined with the
floating Mickey Mouse head,
Mickey's Speedway USA would have
paid tribute to Disney's movies
in a cool way.
It just goes to
show you how Wreck-It Ralph set
out to pay tribute to video game
development by integrating it
into a vital part of the story,
and it did it in a successful
way. The secrets behind Mickey's
Speedway USA is just one of the
hundreds of secrets behind your
favorite games. Hopefully it
doesn't take a game jumping hero
to figure them out.
March 5,
2013
Pap the
Disney Gamer's Highlights:
Disney Super Speedway
Developed by: Disney Digital
Media Team
System:
Browser, Apple iOS systems
Disney and
racing has always shared a great
deal of harmony for many, many
years. At the parks people can
race other on Tomorrowland's
tracks, WDW guests can test the
latest car models on Test Track,
while at Disneyland they can go
through the world of Pixar's
Cars in Radiator Springs Racers.
Even films like The Love Bug
and Wreck-It Ralph
feature racing segments
extensively. Disney video games
are no exception as Mickey and
the gang have raced through the
United States of America in
Mickey's Speedway USA, while the
very first game ever covered
here on Gamer Tuesday was a
racing game all about Walt
Disney World! Today's article
continues the Disney racing
tradition, while also making it
the first time a browser and
Apple iOS game has been featured
here on Gamer Tuesday: Disney's
Super Speedway!

Whereas past
Disney racing games relied on
the timeless legacy of the
classic Disney characters and
films, Disney Super Speedway is
a game fueled by the current
mass appeal of today's modern
day characters, specifically
those that appear on the Disney
Channel and sister channel
Disney XD. The massively popular
characters from Phineas and Ferb
headline the game, along with
locales and characters from Fish
Hooks, Kick Buttowski, Gravity
Falls, Motorcity, and Randy
Cunningham: 9th Grade
Ninja. The likeability of these
characters really depends on
your enjoyability of these
modern day shows, but it does
serve for a racing roster that
is unique and varied.

Like many other
kart racing games, Disney Super
Speedway borrows a lot from the
Mario Kart formula, specifically
its cup and tournament
presentation. There are three
cups of varying degrees of
difficult, each featuring three
race tracks for a total of nine
tracks, all locales pulled
directly from the shows featured
here. In terms of characters,
you only start out with three:
Phineas, Milo, and Kick. As you
progress, win races and earn
coins, you can buy the rest of
the cast. And it wouldn't be a
kart racer without weapons and
power ups! Each one has also
been suited to fit the
personality of the character. As
it has become a tradition in
modern day gaming, players can
also unlock different
achievements as they complete
various requirements throughout
the game. In total there are 38
achievements to obtain.

As has been
stated at the start of this
article, Disney Super Speedway
can be played as a browser game
at the
Disney XD site, but
unfortunately it won't allow you
to save the progress. The Apple
iOS version, however, features a
fuller gameplay experience that
not only lets you save your
progress, it allows you to buy
in-game tokens that help you
unlock characters and other
features. The sound and
graphical fidelity is also much
higher when played on an iPad.
So the best way to see it is
that the browser version serves
a demo of the game that
introduces players to the basics
before they are ready to get
into the full game.

The main
drawback is that it being an
iPad/browser game, it isn't as
robust as a standard
console/handheld racing game.
But it does allow for a fun
diversion if you are really
invested in the recent Disney TV
animated series output. It
certainly will be a great chance
to see the Perry the Platypus
race against Kick Buttowski in
the Fish Hooks world!
February
26, 2013
Pap the
Disney Gamer's Highlights: The
Magical Quest Starring Mickey
Mouse
System:
Super Nintendo Entertainment
System (1992), Game Boy Advance
(2002)
Developed by: Capcom

Ah, Capcom. You
make my job so easy. In fear of
sounding like a broken record,
Capcom has produced some amazing
games featuring the Disney name,
creating some of the most
beloved gaming memories ever.
Today's game is one of my
personal favorites from their
lineup, and one of the best
Mickey Mouse games ever made:
The Magical Quest for the Super
Nintendo Entertainment System,
released in North America in
December of 1992.
Before I move on
with the game, let's talk about
Mickey Mouse. Unlike any other
cartoon character from his era,
Mickey Mouse has become a
worldwide icon that defines a
culture people either really
love or hate. This is because he
is a very diverse character,
allowing him to be in any role
without losing any of his charm
and personality. On film this
has been captured greatly,
thanks to his countless shorts
and movies like 'Fantasia' and
'Fun and Fancy Free.'

Video game
designers have taken notice of
this, creating Mickey Mouse
games where he can be whatever
he needs to be in any random
universe and still be Mickey
Mouse. Kingdom Hearts, Epic
Mickey, Mickey Mania, the list
goes on. Magical Quest is a
great example of mentality at
work.
In The Magical
Quest, players take control of
Mickey Mouse as he is plunged
into a fantastical world in
search of Pluto, who has been
kidnapped by the evil Emperor
Pete. Throughout his adventures
he will meet a friendly wizard
who will give him special
outfits that give him powers, as
well as his pal Goofy. It's a
very simple story that anyone
can understand and enjoy. Best
of all, it does feel like a
classic Disney story.

The Magical
Quest is a 2D platformer akin to
games like Super Mario Bros. For
the most part, it is rather
straightforward, save for one
thing. Remember what I said
about a wizard giving Mickey
special outfits? This is the
main appeal of the game. Mickey
can don these outfits that will
give him powers in order to help
him navigate the world. The
first and standard outfit is the
wizard outfit. Mickey is able to
shoot blasts of magic out of his
fingers. A magic blast can be
charged in order to deliver a
stronger attack. The second
outfit is the fireman outfit.
When wearing it, Mickey gains a
water hose that allows him to
shoot water at hot platforms or
fiery obstacles. Finally,
there's the mountain hiker
outfit. This outfit gives Mickey
the ability to climb platforms
using a special grabbing arm.
It should be
noted that the wizard and
fireman outfits use magical
energy. That means that if your
energy meter runs out you won't
be able to use these attacks
unless you find more refills. It
is important to conserve your
energy, because later on you
will face these larger than life
bosses that will provide a great
deal of challenge.

A common problem
some gamers have with The
Magical Quest is that it has a
slow pace, especially when
compared to other platformers of
the era like Sonic the Hedgehog
and Super Mario World. In my
case, I never noticed this. In
fact, the slower pace works as
an advantage for some as it
allows players to be challenged
without being beaten by the
game. In other words, The
Magical Quest offers a
commendable level of challenge
where you will work hard to
complete it, but you won't feel
discouraged when you fail.
One thing I love
about The Magical Quest is that
it does feel like a magical,
Disney game. This is thanks to
the great presentation. The
graphics are very warm and
colorful, giving it a look that
resembles the hand painted
backgrounds of classic Mickey
Mouse shorts. Mickey himself is
not as animated as in other
games, but still conveys a lot
of personality. Every time he
changes into an outfit, a
curtain appears in order to
protect his modesty. Whenever he
is attacked by an enemy, he
shakes his head. It's these
little touches that give the
game an endearing personality.
The game's soundtrack is made up
of original songs, meaning no
classic Disney songs are
present. However, the soundtrack
does have a Disney quality to it
that makes it more magical.

The Magical
Quest was re-released in August
of 2002 for the Game Boy
Advance. This time, Minnie Mouse
joins in the fun as an alternate
playable character. She too dons
the same outfits as Mickey does.
The port also includes a
multiplayer mode as well as a
save feature.
Regardless of
whether you played this on the
Super NES or the Game Boy
Advance, The Magical Quest is a
fine Disney game. The usage of
outfits give the game a lot of
variety and flavor, and the
level of challenge is appealing
towards both gamers and Disney
fans. Mickey may have starred in
bigger, more ambitious games
after The Magical Quest, but
this is easily one of the best
he has ever appeared in.